Finished the tips/tutorial for the AvidFans prototype. If the player is anything like me, I usually skip them anyways. I animated each of the tuts, threw them in an animator controller, and just let it roll with some fixed exit times. Moving on. #indiedev #indiegamedev #Unity3D http://ow.ly/i/DA0Tm Advertisements
Time is still an issue in Unity version 2018.1.0b9 for mobile devices per: https://issuetracker.unity3d.com/issues/projects-built-with-net-4-dot-6-datetime-dot-now-always-returns-current-utc-time-regardless-of-your-current-local-time. I can confirm that capnmidnight’s workaround does work as needed. https://gist.github.com/capnmidnight/8f36856eb93e8350e4eb06043a4216a4 #Unity3D #IndieDev http://ow.ly/i/DtGLf
Join the 2018.1 beta and earn the chance to win some Unity Gear – Unity Blog http://ow.ly/RwCl30iJy3d
Today we’re going to have a look at setting up our doors. Before we get started, let’s talk this through. The goal of our sci-fi platform game is to have our player navigate through the level and overcoming obstacles in order to reach the exit. The exit door is locked when the level starts. Our… Continue reading Entry and Exit Door State Machine Unity2D
Upgrading Unity to 5.50f3. I typically don’t jump on the upgrade band wagon, but Unity did a bunch of work in this release so I’m pretty stoked. If you haven’t seen the release notes, here is the link: Unity 5.5 Time to update some of my projects. This is the only part that hurts sometimes. Wish me… Continue reading Upgrading to Unity 5.5.03f
We want the camera to follow our character throughout the scene.
We also want to be able to control the camera so that it doesn’t go off or show an edge of the game that we do not desire it to.